Another great Microsoft Game Camp project is Thunder League, a multiplayer game about unstoppable Vikings! We had the change to talk to the team behind it, Hellion Studios.
Who is Hellion Studios? Can you talk a little about your team, and how you got together?
We are a group of nine people who got together during the first half of 2015. Many of us have collaborated on projects prior to forming Hellion Studios but we’ve never developed any prior games with this exact team.
What we want to achieve with Hellion is to create a game company that truly respects the player, something that we think is rare in this business unfortunately. This means for example that we create free quality content for our customers for post-launch, because we will never divide our multiplayer player base with paid DLC, nor do we want to waste their time grinding for unlocks – which also puts them at a disadvantage in competitive multiplayer against seasoned players (who are most likely ahead in skill anyway). We believe in making polished, well-designed products which keeps the player’s interest over time not because of unlocks but because the core mechanics of the game itself are addicting and also leaves room to grow one’s skill; a more natural way of progressing over time rather than arbitrary unlocks and achievements.
Yesterday during Microsoft Game Camp, Armin Ibrisagic shared the PR and marketing lessons he learned from Goat Simulator, and the Sanctum series.
During a workshop that spawned from morning until afternoon, Armin delivered a brief presentation and then responded open ended questions regarding his insights into riding and controlling the wave of successful and very successful titles – a subject that covered far more than just marketing and PR.
If you ever wanted to drive a forklift, your wait will soon be over: the Mostly Harmless Games
team is building a great game to fulfil precisely that dream. Funklift
is a funny, challenging game for one to four players that puts you in the driver seat of a forklift, and tasks you in various ways. We had an interview with Mostly Harmless Games about their project and their participation in Microsoft Game Camp.
Who is Mostly Harmless Games? Can you talk a little about your team, and how you got together?
We are a team of ten cheerful and determined developers of various trades. Most of us started working on this project as part of the Project in Game Development II course at Skövde University. Together, we created a polished prototype of the game we wanted to create and founded the studio Mostly Harmless Games. We want to make games that encourage social interaction and bonding among the players, and that’s where Funklift comes in. Continue reading
As of June 12th, the workshops and lectures specially aimed to help the Game Camp participants to bring their projects to new levels have started.
So far, 4 workshops took place, as follows:
- Petter Henriksson from Guru Games on programming for Xbox One
- Oscar Rydelius from Soundproof on sound design
- Erik Svedäng and Niklas Åkerblad on game design and graphics for Else Heart.Break()
The workshops will continue until the end of August and include useful tips and lessons not only on game development,but also on Community Management, Marketing & PR.
Check the calendar of events listed on the homepage!
On Friday, June 5th, game city Skövde’s Gothia Science Park hosted a cheerful event in order to début this year’s Microsoft Game Camp, a collaboration between Microsoft and Sweden Game Arena run by Gothia Science Park, the University of Skövde and the Municipality of Skövde. Starting last week and for 4 months, several selected student teams will develop their games on Microsoft platforms and under the guidance of several industry professionals. The Camp will conclude with the Skövde Academic Game Award, which will be announced in September 14-16, during the Sweden Game Conference in Skövde.
Friday’s event was started by Sara Kullgren, Director Developer Experience at Microsoft, who expressed the company’s dedication to support young entrepreneurs in their endeavors to develop high quality games, and who pointed Microsoft Game Camp as one of the initiatives to showcase this effort. The talk was followed by Ernest Adam’s theoretical game design lecture “The Mechanics of Love: Practical Challenges of Implementing Mathematical Models of Love and Sex”.
Meanwhile, participants were able to experience the games under development by the student teams who are participating in this year’s Microsoft Game Camp. These are the 8 projects that will be developed during Microsoft Game Camp:
- Above, a game about exploration, uncovering old mysteries and understanding an alien world
- Breakwater, a competitive online naval battle game with a medieval flavor, for up to six persons
- Project A.P.E., a multiplayer first person shooter featuring augmented cyborg monkeys
- Dungeon Time,, a four player collaborative quest driven adventure set in deep, dark dungeons
- Task Force Aegis, a beautiful turn based game where you use a squad of six drones to escort your VIP to the safe-zone, or eliminate your opponent’s VIP
- Gaffeltruck, a hilarious local multiplayer party game for up to 4 players where you control a forklift to manage goods in warehouses and stores
- The Pit, an intriguing story driven adventure expressed in the form of an endless runner where you fall down in “the pit” and make use of fall and hoover techniques to escape your fate
- Oväsen – an action role play story based on the historical witch trials that took place in 1675 in Torsåker, known today as Kramfors, Sweden, with Swedisk folklore woven into the experience
On this blog, throughout this summer, we will get to know each of these teams and document their progress on these interesting game projects, the lessons they will receive from industry